Every once in a while, employees at EducationXR would take a break from their normal tasks for 24-48 hours to collaborate on a game jam using our EducationXR platform. We saw this as a way of dogfooding the platform. Many useful insights were gained from these activities.
This game jam centered around the theme of “mobility”. I developed much of the functionality of “Blast. Pray. Die.”, a cooperative, VR-first 3D space shooter.
This game jam centered around the theme of “scale”. I developed much of the functionality of “Haremageddon”, a cooperative, resource-gathering game where the goal is to cultivate the largest carrot possible to feed the largest rabbit possible.